• B&W,  Daily photo,  Gear,  Technique

    Nikkor 16mm Fisheye – Three Ways to Make use of Such a Lens

    For me, a fisheye is the most challenging lens to use. Unlike other ‘normal’ focal lengths, a fisheye has an inherent deformation of reality. As a result, it is often used to create images with an unreal rendering, reminiscent of M.C. Escher’s self-portrait looking into a transparent globe.However, as happened in music with the advent of digital processors and effects, it is very easy – at least it was for me – to fall into the trap of focusing on the form rather than the message. In other words, as soon as a ‘weird’ looking photo is achieved, that was enough. Just like playing electric guitar back in the days,…

  • B&W,  Daily photo,  Rome,  Spring,  Streets&Squares

    5 frames with the (much awaited) Ferrania P33, a Nikon F3 and a Nikkor 50 F2

    I managed to grab a few rolls of the very first batch of Ferrania’s brand new P33 film, so I wasted no time in putting it to work with a Nikon F3 and the glorious Nikkor 50 f2. I won’t go into the technical details of this film, firstly because I can’t claim to be an authority on the subject, and secondly because Ferrania’s website has plenty of information. There is only one thing to know: the canister is not DX-coded, so shooting is only possible in full manual mode. This may change in the future, but for now this is the state of the art. Finally, a transparency note:…

  • B&W,  Daily photo,  People,  Technique,  Winter

    Coats

    Getting rid of film noise is a recurring necessity when shooting film at (relatively) high ISO.In this photo the negative was digitised using a Pentax K-1 Mark I and a Pentax FA 100/2,8 Macro. Then, before inverting the curves to make a positive, it was fed into DxO PureRaw3 (by the way, it properly recognized the camera and lens). Finally, in Affinity Photo Develop Persona’s Details tab, once the curves were inverted, it was necessary to tweak the Noise Reduction options by setting Luminance to 50% and Luminance Details to 0.